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Fly Fare

For my Professional Diploma in UX Design, I speculatively redesigned the flight booking process for mobile.
My focus was on improving the

  • flight search,

  • fare, seat and luggage selection

so that it was more intuitive and easier to use.

FlyFare_Smartphone-App_home.png
The Challenge

Booking flights through mobile applications can be challenging due to confusing interfacesslow loading times and occasional payment failures.

The Goal

To design and build a clickable prototype that improves the booking process that can be tested with users, along with a detailed set of annotations for the  development team.

My Role
  • UX | UI designer

Target Audience

People who choose low cost budget airlines for both business and leisure travel.

Design Process

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Click on any of the process steps below to learn more.

Conclusion

What I learned from the project

  • Keep a brief journal of all projects. 

  • Every user brings a unique point of view and with research, usability testing is vital.

  • a 50 page competitive benchmark document is probably too long and team mates probably wont want to read it.

  • If possible do affinity diagramming in person with a group as working online on Miro with very large groups can be challenging with systems lag and limited communication.

  • When mapping a customer journey I am telling a story to get stakeholders and team mates on board.

What I would do differently nextime

  • More usability testing - this is the fastest way to gather data about user experience.

  •  Present a one a page comparative summary document of all 4 airlines at the end of the competitive benchmark analysis.

  • Use colour for inline validation.

  • Speak to a developer earlier on in the process.

 

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